![]() |
|
Home
|
Music (ca. 4 MB)

3 – 7 players, each in their role as noble kings try to gather the biggest piece of land (the "Hausmacht") for themselves.
There ist certainly no innovation to the main elements of the game: Conquest, trade and marriage policy. Medieval, however, distinguishes itself from many other games by an impressing variety of possible actions like: Looting & plundering the trading-connections of other players, romantic abductions, invasions of vikings, drinking bouts, the influence of an all-mighty church, peasant uprisings, besieging of castles, sea-battles,...
Furthermore there are court-balls and intrigues, black widows, greedy money-lenders, grim mercenaries, a women-seducing minstrel, and a man asserting that the world was having the shape of a ball instead of a disc. (How ridiculous and moreover plain heresy!)
Additionally, some of the knights have their special "peculiarities". And even the knightly loyalty is not a thing to rely on too much.
Four appointments ensure a smooth flow to the game and offer even more tactical options.
All games of Medieval differ considerably from each other from the very beginning as the „Erdenrund“
(the game board) is "recreated" game after game.
The (limited) possibility to compile one's own deck of cards and the absence of any dice reduce the random-factor to a minimum.
Medieval is no „war-game“. The combat-rules should be much too simple to match the tastes of hard-core table-top fans. Instead the game rather emphasizes the "female element" as a strong connecting power and serving as a counter-weight to the ever-quarreling knights. That might be the reason why women like to play Medieval as well.
Special rules for „renegades“ make sure that many games of Medieval are not finally decided before the end of the game - even for the very last player.
The multitude of the thightly interwoven tactical elements of Medieval often adds an unexpected twist to the game,
thus creating one of these bizarre situations which give the game its unique and sometimes even comical character.
A strategy-game not to be taken too seriously then? – Yes, affirmative!
Medieval is suitable for everybody who can not be frightened away by 16 pages of basic rules and 4 rule-extentions. (The extensions are not optional but are meant to help to learn the games rules step by step while playing the game.)
A game of Medieval lasts for 2–3 hours of fun and excitement.